Gary Young

Game developer, designer, pixel artist supergy123456@gmail.com

I’m a professional indie game developer, designer, and artist with over 10 years of experience. I can independently handle every aspect of a 2D game—from programming and art to sound design—offering you a complete end-to-end game development service.


Skills

Game Development
  • Unity3D
  • GameMaker
  • Godot
Programming
  • C / C++
  • C#
  • JavaScript, HTML
  • Java
  • Go
Art & Design
  • Pixel Art
  • Game Story / Level Design
  • Product Shell Design (for electronics)

Experience

Pixel Artist

SuperPixel Studio

Created pixel art assets and character animations for mobile and PC titles. Collaborated closely with designers and programmers to define a consistent visual style across multiple projects.

2013 – 2015

Lead Programmer

Ubsoft

Led the programming team in developing core systems for commercial games. Oversaw gameplay architecture, optimization, and deployment, while mentoring junior developers and working cross-functionally with design and art departments.

2016 – 2017

Indie Game Developer & Designer

Freelance / Self-employed

Working independently on 2D games across multiple platforms. Responsible for full production pipeline—from concept, programming, and art to sound design and marketing. Released original IPs and collaborated with international teams through platforms like Upwork and Kickstarter.

2018 – Present

Project Showcase

This project is a fast-paced pixel-art roguelike game with modular upgrades and a unique Harvest Pulse mechanic. View details


Projects

Project 1
Monster Dungeon

A pixel-style dungeon-themed roguelike

Project 2
Cake Kingdom Story

A cute 2D hand-drawn match-3 game.

Project 3
Pigeon Mission

A 2D pixel art platformer where a little pigeon overcomes countless obstacles to rescue its parents.

Project 4
PXU Blockchain Game

A blockchain-based pixel art game similar to Pokémon.

Project 5
God of War RPG

A pixel art RPG strategy game.


Interests

Outside of game development, I enjoy designing original electronic products—especially building custom tools and enclosures using 3D printing and CAD modeling. I find satisfaction in turning ideas into tangible objects, often creating practical gear for my studio workflow.

In my downtime, I like playing guitar, both electric and acoustic, as a way to unwind and reconnect with rhythm and melody. I’m also a fan of snow sports—skiing in particular—which gives me a refreshing balance to indoor creative work and helps me stay energized during long development cycles.